![]() Static private UnicodeFont f = ("Times New Roman", Font. Static CameraController cameraController = new FirstPersonCameraController() ![]() later on, for the sake of sprite testing, it should probably be something like "ThirdPersonCameraController". For the moment, we're using FirstPersonCameraController IntroductionAcuity is a core mod with an API mod authors can use to implement multi-layered textures, emissive rendering and fancy visual effects (shader. CameraController is a class that manages the orientation of the camera, but not necessarily the player. Here's the totality of the class (pardon the lack of cleanup): static final Vector3f DRAW_COLOR = new Vector3f(1.0f, 0.2f, 0.2f) ![]() I thought that I could just use UnicodeFont (or even TrueTypeFont) for this, but I cannot seem to get it to render in the context of a 3D scene. I'm attempting to render a basic console over my LWJGL-based application, which should be easy enough through a decorator pattern of renderers (as in, one for the environment, and another chained to it for the text drawn on top of it). I'm running into an odd little problem here. I initialize the window as an 800圆00 Then I create an 800x100 button with 800x100 textures And then I try to render it But instead of going all the.
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